作者:闪电儿
来源:网页教学网
热度:
2007-11-5 14:06:02
8.新建立一个图层"trans",然后把蜻蜓电影剪辑从酷中拖出来,依次重复5次,打开属性面板,分别给蜻蜓命名实例名为transp1,transp2,transp3,transp4,transp5,效果如下:

9.新建立一个图层"action",按F9打开动作面板,添加如下AS代码:
| probability = 30; scene_width = 550; scene_height = 300; speed = 0.03; MovieClip.prototype.smoothMove = function (speed, targetx, targety) { this._x += speed*(targetx-this._x); this._y += speed*(targety-this._y); }; MovieClip.prototype.rotateTo = function (targetx, targety) { var diffX = targetx-this._x; var diffY = targety-this._y; this._rotation = Math.atan2 (diffY, diffX)*180/Math.PI; }; _root.transp1.onEnterFrame = function () { if (random (probability) == 0) { target1X = random (scene_width); target1Y = random (scene_height); } this._visible = 0; this.smoothMove (speed, target1X, target1Y); }; _root.fly1.onEnterFrame = function () { this.smoothMove (speed, transp1._x, _root.transp1._y); this.rotateTo (_root.transp1._x, _root.transp1._y); }; _root.transp2.onEnterFrame = function () { if (random (probability) == 0) { target2X = random (scene_width); target2Y = random (scene_height); } this._visible = 0; this.smoothMove (speed, target2X, target2Y); }; _root.fly2.onEnterFrame = function () { this.smoothMove (speed, transp2._x, _root.transp2._y); this.rotateTo (_root.transp2._x, _root.transp2._y); }; _root.transp3.onEnterFrame = function () { if (random (probability) == 0) { target3X = random (scene_width); target3Y = random (scene_height); } this._visible = 0; this.smoothMove (speed, target3X, target3Y); }; _root.fly3.onEnterFrame = function () { this.smoothMove (speed, transp3._x, _root.transp3._y); this.rotateTo (_root.transp3._x, _root.transp3._y); }; _root.transp4.onEnterFrame = function () { if (random (probability) == 0) { target4X = random (scene_width); target4Y = random (scene_height); } this._visible = 0; this.smoothMove (speed, target4X, target4Y); }; _root.fly4.onEnterFrame = function () { this.smoothMove (speed, transp4._x, _root.transp4._y); this.rotateTo (_root.transp4._x, _root.transp4._y); }; _root.transp5.onEnterFrame = function () { if (random (probability) == 0) { target5X = random (scene_width); target5Y = random (scene_height); } this._visible = 0; this.smoothMove (speed, target5X, target5Y); }; _root.fly5.onEnterFrame = function () { this.smoothMove (speed, transp5._x, _root.transp5._y); this.rotateTo (_root.transp5._x, _root.transp5._y); }; |
10.时间轴最终效果如下图所示:

实例讲解完成!
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